Not only that, but foliage and trees will get uprooted thereby changing the environment. Everything and anything close to it will get pulled towards it, resulting into large scale destruction and explosions. There are a number of modern open world games that render weather the way it should be done but the tornado system in Just Cause 4 is a work of art. Interconnected with the physics framework is the weather system and within the weather system we are specifically going to focus on the much hyped tornado system. Overall, Avalanche Studios have nailed the physics department and it is without a doubt one of the highlights of the Apex engine. Every object that can be interacted within the game follows the rag doll methodology and the results can range from hilarious to absolutely spectacular. The resulting destruction and the complex particle effects are a sight to behold, specially during the night time. The grapple hook can now be modified to include all sorts of enhancements such as boosters and lifters, and these can be used to pull of some insane moves on nearby objects and enemies. Physics have undergone major enhancements with your grapple hook seeing the most amount of changes. This makes the world feel bigger in Just Cause 4 although the map size is more or less same as it was in Just Cause 3. The map has been expertly crafted and it’s not uncommon to see secret locations or enemy bases on top of the mountain, hundreds of feet above the ground. Furthermore, the game’s world has a vertical feel to it, which was completely missing in Just Cause 3. The world is filled with a ton of foliage and it really makes the world look attractive and a joy to explore. The very first thing one can notice is how dense and lush each environment is.
You will get better performance on consoles but this will come at the cost of some serious shortcomings in several graphical parameters.īut before delve deeper into console versions’ shortcomings, let’s talk about some of the areas that the Avalanche’s Apex engine excels in. The same story continues with Just Cause 4 but the logic is reversed this time. For example, Just Cause 3 suffered from terrible frame rate issues on consoles but it excelled in its physics implementation, general image quality and overall dense world. But one problem seems to hamper almost all of their recent games – exceptional technical proficiency in one visual department and absolutely unacceptable in the other. Be it last generation’s Just Cause 2 or current-gen games like Just Cause 3 and Mad Max. Avalanche Studios have always been technically ambitious with their games.